5 - LANGO (UGANDA), CORO.
The
only difference between coro and omweso is that repeated
captures are slightly more difficult; the contents of one’s own pit opposite
the captured opponent’s are picked up with those of the two pits on the
opponent’s side.
6 - LAMU, KOMBE. The Lamu board contains one feature that is also found in Malawi: the pits with the black outline in diagram i. are carved square and are slightly larger than the others. Apparently during well-played games large numbers of seeds tend to accumulate there. There are also a number of specialized games which make use of these large pits. They might be compared to the various puzzle games based on chess. Unfortunately none of the rules are available. Both men and women play the game in Lamu.
Photo 5 - A kombe board from Lamu.
The board itself is generally quite large and solidly made. It consists of single slab of wood about 4 cm thick and 35 by 70 cm in area. The board may have two large pockets extending from one end. These play a role in some of the specialized games mentioned above but are not used in the regular game.
The seeds used are the seeds of the caesalpinia bonduc bush, a member of the pea family. They are about 2 cm across but oval and somewhat flat. They come in various shades of grayish-brown and green – rather pretty and looking a little like olives. Besides their convenient size, they have one great advantage over all other types -- the seed inside the shell is loose and rattles. This means that the seeds bounce very little when dropped and tend to fall ‘dead’. Two seeds grow together in a flat, brittle, thorny, reddish-brown pod about 4 by 7 cm. The pod grows on a bush. The Kampala seeds, by way of contrast, can be very troublesome if they bounce onto a hard floor from a table, and are very easy to lose. The seeds used in Nigeria are identical with those used in Lamu.
Photos 6 and 7 - Caesalpinia bonduc seeds and pods.
Diagram f - The favoured Lamu starting arrangement. The total
number of seeds is still 64.
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There are two differences in the rules between kombe and omweso: In kombe, i) Only the contents of the opponent’s front row is captured. The conditions for capture remain the same. ii) Reverse moves are permitted for indirect captures. The ruling that one may not loop around the left end remains. It is also permitted to begin a move with an indirect reverse capture.
It is desirable to distribute the seeds in as ‘tricky’ a fashion as possible. For example, if a player knows that a handful will end in a given place, he will start there and distribute the seeds backwards. This combined with the requirement that the moves be executed as fast as possible can make it difficult for an inexperienced person to follow the game.
7 - MOMBASA, MONGALE. This version differs in some details from kombe but they are not on record. The favoured starting position is:
Diagram g - The favoured Mombasa
starting arrangement.
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8 - CONGO, MONGOLA. Note that the board is only seven columns long. The starting arrangement is as shown diagram k.
Diagram h - The favoured Congolese
starting arrangement.
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The game differs from omweso in two ways: i) When a handful ends in an empty pit, or one containing only a single seed, the player sleeps. However, this last seed is not placed in that pit but in the succeeding one. ii) there must be at least two previous occupants in the pit in which a handful ends in order to make a capture. A capture cannot be made if the seed making the capture should have landed in the previous pit but did not because it contained less than two.
9 - MAASI, ENKESHUI. Enkeshui is the mankala game played by the Maasai. The description that follows is based on observations around Narok and Maasai Mara, around the town of Ngong, and Amboseli. It also illustrates one of the main difficulties in learning the rules of a specific variety from direct observation – namely, the difficulty in distinguishing the differences between rules, strategic considerations, and movements irrelevant to the actual course of the game. The board has two rows with eight, ten or twelve pits in a row. It may be significant that only even numbers are used. Among the Maasai the even numbers have female connotations and this might subconsciously be related to the symbolism of placing seeds in pits. Women do not play the game among the Maasai. Twelve is the preferred number of pits for each row but eight is common because that board is much easier to carry. Eight is also used by beginners.
Photo 8 - An enkeshui board from Kajiado, near Nairobi.
Diagram i - A popular Maasai
starting arrangement on a two-by-twelve board.
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Diagram j - A popular Maasai
starting arrangement on a two-by-eight board.
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The two zeros may be at either end of the board as long as they are at opposite ends. Both rows together contain 48 seeds. This is of interest because the number ‘48’ is considered to be ritually propitious. These ‘beads’ are traditionally stone pebbles, but in modern times may also be cast aluminium or carved plastic. The aluminium beads are hammered to make them round. The plastic ones are carved with a sharp knife and look much like dried seeds. An individual seed is called a ‘cow’, a cup is called a ‘boma’ (cattle coral or kraal), and a pit containing four seeds, as described in rule 2, below, is called a ‘bull’. To capture an opponent’s seeds is ‘to ‘eat’, and to complete a move and come to a stop is to ‘sleep’. The latter two terms are common to all East African versions.
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The most interesting thing about enkeshui is not the rules themselves but how the game is played. As with all things Maasai, it is generally a group effort with decisions made according to principles of egalitarianism and consensus. Each side consists of a ‘floating’ team of up to five players. This requires some explanation! Players may join in a game already in progress and may leave during the middle of a game they have started. One difficulty in learning is that once one has started a game, others will join in and eventually take over if, in their eyes, one’s own playing is not sufficiently competent. A team member may suggest a move by making a trial move which will either be allowed to stand or will be retracted and replaced by another move. Since this is occurring on both sides of the board, considerable confusion results. Cheating is common and often attempted. If it is detected by a member of the opposing team, he simply retracts the move. This may even give the impression that someone is playing on the wrong side of the board. A move may also be retracted if it is put forward by someone not sufficiently high ranking to participate other than as a spectator. This practice makes it extremely difficult for anyone attempting to learn the game. Many young Maasai today do not know how to play properly for this reason.